Eeek, my card is right near the bottom...
Okay Patrick, if you're interested learning a little more about GPU's (graphics processing unit), here's a quick lesson. I'll try to make as simple as possible, but as Thrax says, the things I'm about to tell you aren't as important these days.
3 big things: Clock speed, memory speed, video memory
Core clock speed: This is how fast the processor inside the GPU can go. You have a big processor know as a CPU (guess what it means) inside your comp to do other things. Every hertz means it can process another memory location (more complicated)
The quicker the clock speed is, the quicker the card can create complex images and moving objects and put them on the screen. The bigger the number, the better.
Memory speed: How fast the memory can send thing back and forth from the core clock. Memory holds all the colours and textures you see on screen. The quicker the memory you have, the quicker the processor can swap between different things.
Video memory: Video memory stores all the detailed textures, colours and objects that you see. The more memory you have, the more detail you can put on things and things will look better.
On a side note, whether a texture (surface) is 3-D or not is important. Picture a brick wall: it has mortar between each brick, and the bricks come out more than the mortar. In a game, the bricks and the mortar will all be the same level because it is much easier to store and process a flat object than an object with lots of bumps and cracks in it.
The below card is a good mid to high range graphics card. It has a 850Mhz clock, 3900Mhz memory speed and 1Gb of video memory. A computer has it's own processor and memory, but on a bigger scale.
http://www.novatech.co.uk/novatech/p.../NOV-4890.html